Feeling the Affects

To some degree, all of our posts this month have flirted with affect. Whether it’s waking up dazed in confused in graduate school or exploring the significance of melancholia, memory, and reverberating energies, all of these topics point to a larger picture of attempting to understand and read feeling in texts and our daily lives. This week, we’d like to revisit how we’ve engaged with discourses of emotion and feeling in the past. In the following post, Noelle will give a brief overview about [SOMETHING ABOUT VICTORIANS BEING ANXIOUS ABOUT FEELING], and Tyler will focus on [SOMETHING ABOUT HUMANS AND MATERIALS]. Together, these posts reveal how two graduate students attempt to navigate trying to understand what we feel, how/if texts feel, and what we can attempt to say about it.

Mechanics of Victorian “Nervousness”

As a Victorianist, I spend a lot of time talking about nineteenth-century, and specifically Victorian, anxieties. So much of my time is devoted to this in fact that recently, when I was telling someone about research I’m currently doing for a seminar paper, they replied by saying, “So, is your research interest Victorian anxiety because you relate, or…?” As it turns out, my research interests do not center around Victorian anxiety disorders. However, I am very interested in the ways the phrase “nervous energy” is explicitly or implicitly invoked across discourses in the Victorian era.

To make the statement that Victorians were anxious because they were forced to witness and experience THE transition into modernity seems like a fallacy because a “fear of modernity” is noticeable throughout history. There is always something new, changing, incomprehensible and, therefore, ominous on the horizon. So, a general fear of modernity itself may not be the best way to explain the “nervousness” of the Victorians.

Because most of my research up until this point has focused on nineteenth-century anxieties surrounding affectation and performance, much of my time has been spent trying to understand the apparently problematic nature of inauthenticity and fake or forced feeling. My “obsession” with Victorian anxieties began with an interest in Victorian sensation fiction. Specifically, how period critiques of the genre called the incitement of fake feeling—the genre’s need and ability to “make the public’s flesh creep”—one of sensation fiction’s worst offenses.

More recently, a conference paper I presented on performance in Jane Austen’s Mansfield Park focused on the problem of theatricality and acting (i.e., faking feeling) and mediation—more specifically, the ways in which mediation affects the performance and interpretation of feeling. While this paper focused on how the body and printed text can be used to mediate and remediate affect, a recent line of inquiry (as stated in a previous post) has gotten me thinking about Victorian “new” media’s relationship to affect and feeling. Although I’ve encountered arguments describing the “nervousness” of the Victorian era when looking at various elements of Victorian popular culture (such as sensation fiction and theatre), I came across the phrase “nervous energy” multiple times while reading about Victorian new media. This phrase might help elucidate the Victorians’ relationship to and anxieties surrounding modernity.

Media theorist Marshall McLuhan has used the phrase “the affect of the electric age” to describe twentieth-century changes in aesthetic and social interaction. Though he is writing roughly a century later, this phrase can be used to reference the problem of energy (gas, steam, electricity) beginning to permeate Victorian life in much the same way fears of affectation appear to. If criticisms surrounding nineteenth-century sensation fiction and theatre often described feeling as a contagion that could infect bodies and attack nerves, electricity might necessarily be a hypermediated, physical manifestation of this anxiety.

This thought leaves me with many thoughts and questions, but I’ll wrap up this section with just a few: If nervous energy and feeling can infect bodies and attack nerves, is it possible to understand electricity functioning in a similar way if media are interpreted as mechanical bodies? How might the concept of affective economies be applied to media, if at all? What might a comparison of Victorian new media/technology, sensation fiction’s (female) readers, and the figure of the (female) occultist medium reveal if we think of energy as something that is able to possess and control fleshy or mechanical bodies?

In the next week, I’ll be attempting to tackle some of these questions in a seminar paper. I’m not quite sure how I feel, but I’m hoping it’s affective.

Objects and Bodies

I’m a person that spends most of their time thinking about objects, space, and bodies. Even though there are similarities between objects and bodies, I still choose to separate the two. For instance: both move through cultural spaces, both can seem ‘out of place’, and both are manipulated for labor. I admit that the separation itself at first feels as if I am privileging the human over the inhuman. Except separating the two also allows for us to partially divest that which has been considered human from the body; creating lacunas that must necessarily be filled by that which is nonhuman.

While writing this I am listening to Porter Robinson’s, “Worlds: The Movie” and am having a memory of their performance at Electric Forest. People often refer to the festival and its [s]p(l)ace as ‘Forest’. Of course it has a different meaning for everyone, but I’ve come to understand this experience as a celebration of the (in)organic. There you will find a horse made of CDs in a small clearing, and more towards the center you might find a technicolor cloud installation among the branches of trees.

As a scholar, I seek to understand the relations between humans, materials, and art. This has led me to consider questions of media, remediation, and affect. To be clearer, I am interested in which ways the individual, susceptible to its environment, is affected by objects. I’m now entangled not only in considering the techne of affectation, but also in questioning how affect circulates between materials and bodies. Readers can find similar concerns being worked through in the modernist novel, Nightwood.

My obsession with Djuna Barnes’ Nightwood during the first semester made my cohort convinced that my dossier was going to be on melancholy. The extent to which Nightwood had affected me also affected my cohort – to put it in another way, we sensed something. How might a text not only contain affect, but also infect readers with affect? Strange discusses the melancholic affect within Nightwood as it relates to the incapacity of figural language that over represents, and occludes, sensation to mediate the truth (134). Parsons suggests that it is not just the text, but the narrative form that’s also structured in such a way that melancholia permeates (169). I consider Nightwood an affective object. However, what makes Nightwood an object of fascination for me is that the objects within Nightwood are affective as well (as mentioned last week). But, as a return to how we sensed something while in the presence of Nightwood: should we not call this, as Noelle has suggested, resonance? Further, what does thinking about the mediation of affect as ‘resonance’ afford in contrast to thinking of affect as an epidemiological phenomenon of ‘infection’?

I took breaks while writing this to watch the video of Worlds on YouTube. I’ve been thinking about which ways I resonate with this particular virtual object. Porter has commented that he created this album as a way to channel his feelings of nostalgia. This is interesting when you consider the fact that the video is compiled of videos from various performances, uploaded by disparate users and edited into a narrative that is just over an hour long. We can draw connections between the reasons for why the video was created, to fix the memory of an enjoyed performance from the past, and the emotion of nostalgia itself. I question whether the nostalgia I’m feeling is in fact my own feeling, or if it’s a resonate affect of this virtual object.

Parsons, Deborah. “Djuna Barnes and Affective Modernism.” The Cambridge Companion to the Modernist Novel. Ed. Morag Schiach. Cambridge: Cambridge UP, 2007. 165-177.

Strange, Martina. “’Melancholia, melancholia’; Changing Black Bile into Black Ink in Djuna Barnes’s Nightwood.” in Hayford Hall: Hangovers, Erotics, and Modernist Aesthetics. Edited by Podnieks and Chait. Southern Illinois University Press, Carbondale, 133-49, 2005.

Noelle Hedgcock is an MA student in English at Syracuse University. Her research and teaching interests focus on nineteenth-century British literature and culture.

Tyler Smart, an MA student in English at Syracuse University,  is primarily interested how space produces certain subjectivities, locally and transculturally, in literary and cultural imagination. Other research interests include cross-cultural influences, queer theory and the history of sexuality, subjectivity, phenomenology, eco-criticism, and post-humanism.

Sharing Space: “Proteus” and the Personal

It seems like academia (or any professional forum, for that matter) encourages us to keep our feelings out of things. I can’t tell you how many times I’ve crossed out passages of student essays this month for being “off topic” or “too praisy,” for bringing in “irrelevant” value judgments on the film they’re writing about. And that’s fine: we’re trying to teach them the conventions of textual analysis, not ranting movie reviews. But every time my red pen scratches out the words “I think” or “I feel” or “the best part,” a little part of me dies. It sometimes feels like I’m getting rid of the human element somehow – an often unsophisticated and inexperienced expression of the human element that doesn’t logically support an argument, but the human element nonetheless. It’s numbing to cut that out.

This censoring isn’t just for undergrads, either. I have found very few opportunities in academic writing where you are free to wear your love on your sleeve. I understand the usefulness of the genre, but it’s refreshing to have a forum where we can get more emotionally expressive. This renewed interest in personal within academia (one way to think of the so-called “affective turn”) is part of the impetus behind the virtual space that is this blog, after all: it gives us a chance to feel as well as think, and reach our communities as well as our peers.

All this is a roundabout way of introducing the fact that I haven’t been okay recently. There have been days where I have found myself in negative mental spaces without a clear path out, and there are nights where my dreams have taken me back to places haunted by bad memories. I could point out a number of reasons why this might be – the grad student workload, lack of good sleep, anxieties about the future, homesickness – but a diagnosis only goes so far when most of those things are unavoidable at this point in my life. Other contributors to this blog have taken on mental health before, so I think I’ll leave the specifics aside for now. Instead, I would like to spend this post doing one of the things I like best – taking a walk with someone I care about. I want to show you a place that I go when I’m feeling down: a little virtual island called Proteus.


Proteus is a short game created by independent designers Ed Key and David Kanaga in 2011. To call it a “game” is a bit of a misnomer. There are no rules, there are no enemies, there are no apparent goals. The only controls are the arrow keys to move, the mouse to look around, and the space bar (which makes your avatar appear to sit down). The game is pure spatiality: all the player is encouraged to do is explore and experience.

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You emerge from the main menu and find yourself floating above a tranquil sea, with only the soft sound of the waves below you. As you look across the shimmering water, you might be able to see the faint outline of land beckoning you closer. Recognizable shapes begin to emerge from the fog as you approach: a blocky beach, a few twisted pixelated trees crowned in pink or green, maybe even the swell of a mountain to vary the landscape. As soon as you make landfall, the island erupts into the simulated sounds of spring: the warbles, tweets, and crooning of synthetic birdsong; the rustling static and base-toned murmuring of unseen electronic creatures; and through it all soft strings and the tinkling of a chiptune keyboard invoking the sound of a pleasant breeze and gently falling cherry blossoms. Despite being technologically generated, the sounds that engulf you are the sounds of life, and they ebb and flow as you wander around the island.


What you’ll actually see as you meander among the trees is unclear. Like Minecraft, Proteus is procedurally generated; the island’s topography, flora, and fauna are completely dependent upon algorithms over which you have no control. But though you will never see the same island twice, certain landmarks remain constant through multiple playthroughs. There is always a cabin nestled in the trees, there is always a circle of mysterious totems, there is always a lonely headstone at the top of the highest peak. What this creates for the player is a familiarity which retains the mystic wonder of discovery. I can feel intimately close to this virtual space, but I can never own it; I can know what to expect, but it will always surprise me. Few places, virtual or otherwise, are truly like that in the way Proteus is.


When night falls, something magical starts to happen. The stars – the only rounded figures in the pixelated world – start to float down to earth, swirling around a particular spot on the island. The curious explorer who approaches the circle of stardust is wrapped up in a flurry of motion and sound as time accelerates. The sun rises and sets, rainclouds race across the sky, wind whips through the leaves on the trees. Standing in the center of the circle brings all this chaos to a crescendo, and after your vision fades to white you find yourself no longer in spring, but in summer.


Every season brings a change in the island’s landscape and soundscape – summer brings its blooming flowers and buzzing flies, autumn its orange leaves and somber tones, winter its stark silent white – changing the tone of your exploration from joyful wonder to thoughtful reflection as you come to know the lay of the land. As the days get quieter and more familiar, the nights become increasingly fantastic with fireflies, shooting stars, and even the aurora borealis – a sight that even in its polygonal form fills me with the joy of home.

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Though you can spend all your time exploring these little wonders (I never went past summer the first time I played), the game does have an ending. I won’t say what happens on that final winter’s night, but it never ceases to move me. For all its joy and wonder, Proteus teaches you that all things that change, even a sense of place, must come to an end. When you close your eyes on that first island, you will never see it again. All that will remain are the echoes of your emotional experience. That impermanence, for me, is beautiful.


The description I’ve given here hardly does it justice – Proteus really needs to be experienced to be understood. But I also find it’s best when experienced together. If you’re around where I happen to be, go ahead and ask. I’d love to play it with you, if only to see the look on your face when you first set foot on land. If you happen to get it and I’m not around, well…go up to the totem circle on the first night of autumn and just wait for the moon to rise. Maybe it’ll make you think of me. In any case, I think it’s a place worth sharing.

John Sanders is a second year PhD student in the Syracuse University English department where he studies games and new media. He considers himself an extroverted optimist, which can make mornings difficult for his roommates.


Exploring Space: A Walk among the Gravestones


I suppose it speaks to my interest in the virtual that I wrote a whole post about spatiality last week without moving an inch. On the surface, that doesn’t seem quite in line with the so-called “spatial turn” I mentioned in my last post: the trend in humanities scholarship towards the importance of place and space to ideas and power. Then again, many of the concepts we associate with the spatial – the panoptic nature of surveillance, the power of the wanderer versus a top-down view of the world, the distinction between geographic space and humanized place, that sort of thing – were probably for the most part mulled over in armchairs, in the mindscape of the scholar. I wonder how much all things are born from the virtual…

I was probably thinking something along those lines as my phone announced it was beginning to die. Yanked out of my own head for the time being, I found myself back in Oakwood Cemetery, on the steps of a mausoleum, with a tattered American flag in my hands. It wasn’t often I strayed off the path during my runs – my feet followed a 5k race route whose markers faded long ago – but since I found myself in a wandering mood, I decided to do some exploring.


Founded in 1859, Oakwood Cemetery lies about a block away from Syracuse University in what used to be the outskirts of town. The graveyard is sprawling; at 160 acres, Oakwood plays host to over 60,000 individuals and counting. Between the oaks, monuments, and mausoleums plotted along the rolling hills wind approximately 10 kilometers worth of trails (some paved, others dirt) shared by visitors and mourners alike. It is very easy to get lost among the stones, as I soon found out.

You never really understand just how odd a graveyard is until you try to walk among its stones. The place is full of conflicting messages. The architectural features of so many grave markers beckon visitors closer, whether than be because of interesting architectural features, places to sit, or just tiny print. Or all three, in the case of this massive monument:


This makes sense, of course – graveyards, like funerals, are for the living. We are encouraged to visit the resting places of our loved ones to mourn or to give gifts or simply to talk. In Western culture, at least, these acts help to create an aura of reverence around those who have passed on, sanctifying the ground under which their remains are buried. Much like the concept of nationhood, this layers a virtual space upon material reality, giving what were stones and dust the weight of the secret and the sacred.

This makes things incredibly hard to navigate when you have something like this blocking your path:



For the superstitious or the particularly pious, a graveyard is a nightmare to navigate. Perhaps the dead do not mind people stomping all over their resting places. There is, after all, six feet of earth and a coffin to insulate them from the tremors of the world above. But once I knew there was someone beloved under there, I created a virtual barrier of reverence in my mind. Such a thing is hard to unsee.


Another odd thing about graveyards is their aesthetic of incompleteness. All around Oakwood were stairs that led to nowhere, pillars holding nothing up, archways huddled over aborted paths, locked iron doors without working handles, and yards and yards of unused space. Even some of the gravestones themselves like stray slabs from unfinished foundations, especially those that have been overgrown or worn down with age. All of this lends cemeteries the same uncanny air a ruin might have, hinting at some former glory that now goes unremembered.


Oakwood in particular also has more mausoleums than I’ve ever seen in a graveyard, and these fascinate me most. They sit in the muddled middle between monument and place, having all the fixings of shelter but (for the most part) being eternally locked to anyone who would want to enter. Whereas headstones seem to jut into the physical space of the living, the barred doors of these larger structures create a clear barrier between the living and the dead. Gravestones can be touched, stroked, grasped as if they were virtual stand-ins for the one interred; the remains within mausoleums, it seems, can only be peered at through barred or broken windows.

How does one mourn at a mausoleum? Must it be opened to bridge the void between the living and deceased, or does the distance not matter? And what does it mean to sit on the steps while pondering these questions only to find you are standing on an actual welcome mat?


(Seriously, why is there a welcome mat?)

Graveyards are odd places, to be sure, but they are also very human (perhaps I repeat myself). The burial of the dead is one of those cultural touchstones that seem as ancient as they are ubiquitous, and are perhaps the oldest constructed spaces known to humankind. As easy as it is for some of us to put them out of mind in day-to-day life, it is important to remember that these “Cities of the Dead” (as one old flyer for Oakwood proclaims) are built for the living. This not only means that we are obliged to respect and protect them – burial grounds are frequently neglected, littered, or (all too frequently) bulldozed – but that we ought to find time to visit them in order to look into ourselves. We will all end up like those buried beneath, after all, and I find graveyards are one of the few urban places that are quiet and empty enough to allow for self-reflection.

So, what I’m saying is go visit a graveyard. Turn off your phone and take an hour to meander the grounds, read the epitaphs, pick up any litter that’s blown in. Take a look at what there is to see before it gets too cold. If you’re anything like me, you’ll find there is life among the stones.


John Sanders is a second year PhD student in the Syracuse University English department where he studies games and new media. He considers himself an extroverted optimist, which can make mornings difficult for his roommates.

The Fertility of Miró

I have never quite gotten surrealist, post-modern art. (Left to my own devices I happily spend my museum visits floating around the impressionist era.) I look at abstract symbolic paintings and feel that I miss the intended emotion or meaning—as if the painters and their devotees speak a language I cannot understand.

That changed when I stumbled upon an ephemeral relationship between the art of Miró and fertilization research from the early 1980s to mid 1990s. This connection provided me with a whole new way to view, understand, and appreciate Miró. His art was no longer a remote, confusing abstraction, but rather an artistic reflection of the same questions about life, reproduction, and behavior I think about as a scientist.

It all started with a magazine article written by two incredible scientists, Gerald and Heidi Schatten in 1983.[i] (Fun fact, Gerald Schatten and I both attended Stuyvesant High School in NYC, albeit about 50 years apart). The Schattens illustrate the history of research in fertilization starting from Hippocraties, and the paucity of information about the female gamete that persisted until the late 1800s. As scientists probed the mysteries of the egg they found it was active in the fertilization process and discovered intricate mechanisms through which the egg cooperates to bring the sperm through its layers, fuse the maternal and paternal nuclei, and initiate development. New microscopic technologies revealed the complex internal structure of the egg that facilitates many of these key fertilization events.


In addition to describing research for a public audience, the article also included three paintings by Joan Miró, as well as works by Alexander Calder and Pablo Picasso. Nothing in the text describes the art. They are just there: full page, color reproductions, with no explanation. However, when I looked at the paintings included in the article alongside the Schattens’ scientific images of the earliest moments of sea urchin fertilization, I understood. The spherical shapes evoke the female gamete. In the painting Amour, the letters spelling the title spill out from a point on the large purple/blue shape that could be the site of fertilization. The flurry of lines, dots and shapes within the red circle of The Broken Circle captures the energetic egg paradigm the Schattens describe.

I was curious why Miró’s paintings, in particular, had been included in the article. I turned to Google, searching for something that might explain the connection between his work and reproductive biology. Although nothing on the Internet provided me with a conclusive answer, I did uncover additional incidents where Miró and fertilization research intersected.

I found an article from the Chicago Tribune in 1990 about the scientist Yury Verlinsky’s discovery of a new in vitro technology for genetic testing.[ii] If a couple is worried about having a baby because of a genetic disorder that could be inherited, Dr. Verlinsky’s technique would allow scientists to test the egg for the disease before it is even fertilized.  The test is performed on DNA of the polar body, part of the egg that is extruded in the cellular divisions during maturation, and determines whether or not a baby made from that egg would inherit the genetic disorder. The article described that Dr. Verlinsky came up with the idea looking at a Miró painting:

“Relaxing after a day spent pondering the earliest stages of fetal development, Verlinsky visited a Jerusalem art gallery. He contemplated an untitled 1935 painting by the great Spanish abstractionist, Joan Miró. In Miró’s typically droll style, the painting consisted of two disks floating in space, one red, the other yellow. Just underneath the red disk was another round object, black and very tiny. Verlinksy stood and stared for a long time. The more he examined Miró’s colored disks, the more they looked to him like human eggs. Maybe the red disk became the yellow disk after it kicked out the black dot, he mused. “

I became obsessed; I needed to see the painting that had inspired the flash of genius to test polar bodies. The paltry clues included in the article were of little help. I acquired the entire catalogue of Miró’s paintings[iii] and scoured through 1935, staring at anything with even a close resemblance to the description, but nothing matched. As I resigned myself to work through Miró’s entire collection, I worried that I would accidentally skip over or not recognize the painting. My fears were unfounded. I knew immediately when I came to the The Magic of Color, 1930 that I had found it. To me, it was definitely not droll. It was glorious.


However, I was still not satisfied. I delved deeper into the pages of my Google search results until I came across a sentence in An Intimate Distance: Women, Artists and the Body by Rosemary Betterson[iv] that told of an exhibition in 1992, organized by the Joan Miró Foundation[v] on In Vitro fertilization. I scoured the recesses of the Internet to find any reference of this exhibit and came up empty handed. I was ultimately able to get my hands on both the exhibit catalogue[vi] and record of the accompanying symposium.[vii] The exhibition In vitro. From the mythology of fertility to the boundaries of science, initiated by KRTU a cultural branch of the Catalan government, was not explicitly about Miró; rather, it explored the boundary between science, history, and art in our relationship with fertility.

“We have arranged the exhibition in such a way as to show, through various nuclei, the traces and faces (archaeological, linguistic, gastronomic, artistic, ethnographic, scientific, etc.) of fertility myths, the current situation in the fight against infertility, and the prospects current research is now opening up.” – Vicenc Altaio and Anna Viega, Curators of In Vitro. 8

Pages away from each other are the Venus statues of early humans and ancient Greeks, Miró’s bronze figures of women that emphasize female secondary sexual characteristics, and tools used by midwives and obstetricians. The speculums and dilators are so structurally intricate they are at home alongside the famous sculptures. Powerpoint slides on IVF technologies that could have been pulled directly from a course in reproductive biology for conservation I took while studying abroad are nearly touching reproductions of the Virgin Mother and Child.

As a post baccalaureate fellow in the lab of Dr. Carmen Williams at the NIEHS [viii] I learned how to do in vitro fertilization of mice. I manipulated micropipettes with a joystick to hold and inject eggs in order to change their gene expression. I spent so many hours mouth-pipetting ooctytes to remove the cells that surround them when they are collected from the ovary that I would get home, close my eyes, and see them imprinted on my eyelids. In the In vitro exhibit the same images I saw, starting down a microscope, were suddenly art. Were discussed in the same breath as the biological drawings of Erns Haeckel and the renowned paintings of Picasso, Dali, and Miró.


“The beauty of the scientific images and the beauty of the artistic images – even if we are unable to read them when we are unfamiliar with their code – would suffice by themselves to justify the exhibition…”
– Vicenc Altaio and Anna Viega, Curators of In Vitro.8

My winding exploration of Miró provided me with an entirely new perspective of not only surrealist art, but also the aesthetics of my own research. More than that, Miró’s paintings reminded me of the humanity of my research. Although we are using different techniques, terminology, and mediums, fundamentally I ask the same questions about how life begins. If I am receptive to it, I can find the themes of my research in reproduction reflected throughout culture. For these reasons, and so many more, it delights me that the acronym for artificial reproductive technologies is ART.

P.S. If anyone reading this is computer programming inclined, I desperately require an app that will allow me to use Miró symbols as emoji’s. I’ll call them: Miróji’s.


Figure 1: Miro, 1967. The Gold of the Azure.

Figure 2: Bottom left – G. Schatten, scanning electron micrograph (SEM) image of sea urchin fertilization Top are from 1. Left – Miro, 1964. The Broken Circle. Center – Miro, 1925. The Birth of the World. Right – Miro, 1926. Amour.

Figure 3: Miro, 1930. The Magic of Color.

Figure 4: McDonough, C.E. and Bernhardt, M. MII egg GFP experiments.


[i] Schatten, G. and Schatten, H. 1983. The Energetic Egg. The Sciences.

[ii] Gorner, P. and Kotulak, R. 1990. Gene Screening: A Chance to Map Our Body’s Future. Chicago Tribune.

[iii] Dupin, J and Lelong-Mainaud, A. 2003. Catalogue raisonné. Paintings. Vol. I – VI. Successió Miró A.D.A.G.P., Paris.

[iv] Betterton, R. 1996. An Intimate Distance: Women, Artists and the Body. Routledge.


[vi] Altaio, V. and Viega, A. curators 1992. In Vitrode les mitologies de la fertilitat als limits de la cencia. Fundació Joan Miró, Barcelona.

[vii] Altaio, V. and Viega, A. curators 1992. In vitro a Debat Simposi. Fundació Joan Miró, Barcelona.



Caitlin McDonough is a first year biology graduate in the Center for Reproductive Evolution. When not dissecting fruit flies, she plays rugby, draws and disrupts conventional scientists by talking about feminism and queer studies. More information can be found at her website or fledgling blog