For the last two summers, I’ve worked as an instructor for the University of Alaska Anchorage’s Kid College program, which is basically a mix between a summer camp and course series about technology for kids aged 9-14. Most of the classes I taught were about game design, and the most popular courses by far were the ones about Minecraft. For those of you who are unfamiliar with the game, it might be described as an infinitely large, semi-randomly-generated world made up of multiple types of blocks that players can use to build structures, craft items, and fight off monsters. I tended to describe it to parents or adults as “digital Legos with fighting and exploration mixed in.” (Avid players might say it is a bit more complicated than that, but let’s work with that for now.)
In the course of teaching, I have occasionally had parents voice the concern that their child has been “spending too much time on Minecraft” and ask me for some advice on how to change that. Now, those sort of parental decisions are above my paygrade at this point in my life, and how one ought to approach limitations on computer activity depends too much on parenting styles and a child’s personality for me to say anything useful in that regard. But the way they phrased the question points to a bit of a misunderstanding of what the game really is: kids are not on Minecraft, they are in Minecraft.
Like many contemporary games, Minecraft is as much of a space as it is a system of rules. Each time they make a new world, players are dropped into the middle of a sprawling landscape which is constantly generated based on a set of algorithms (an operation known as procedural generation, in game terms). Grasslands and deserts, mountains and jungles, cave systems and mushroom-filled islands, even villages and abandoned temples have a chance of appearing every time a player reaches the edge of the known map. And this process never ends: the world only gets bigger and bigger as the player explores. With no mini-map to aid them initially, players are forced to make meaning out of the environment – taking note of landmarks, following the curve of riverbeds, getting to higher ground – as they seek out shelter before nightfall.
Besides being infinitely vast, the worlds of Minecraft are also infinitely transformable. Players can harvest, collect, or mine just about every type of block in the game and use them for their own creations, whether that’s smelting iron to make a sword or placing wooden planks down for the walls of a house. In this way, players are constantly leaving their mark on the environment and making it their own. Every hastily-made shelter, every empty mine shaft, every scar in the mountain or crater in the earth becomes imbued with meaning as sites of the player’s failures and accomplishments. But these structures and stories do not remain confined to the game world: they are shared by players across every medium available to them, whether through screenshots, videos, or merely word of mouth. Every voxel has a ballad, and every player becomes a bard, expanding the space of the virtual world even further into the material one.
That may have gone a bit too far into the poetic, but there is a sort of magic to a game space that (for many people) doesn’t make the transition to the real world. This is especially true for kids in my hometown of Anchorage, a city which has long winters, not insignificant criminal and animal dangers, and long distances between destinations – not to mention the general lack of a safe “third place” for youth to gather and play of their own accord. Yet Minecraft is a place that is infinitely traversable, a place children can exercise their agency and reveal their intelligence, a place that they can make their own without the help of adults and where they can play with their friends on top of it all. Is it any wonder why this is the place kids decide to spend their days?
I understand the danger in gaming compulsion – it is very addicting to find such a place of empowerment. I also understand the necessity of getting outside – you can’t grow up in Alaska without getting at least some taste of that lesson! – but there is so much more to Minecraft and similar games than sitting in front of a TV or killing time with YouTube videos. The only way to truly understand that fact is to take the game for what it is: a place of empowerment as well as play.
My reaction to the parents who are skeptical about the value of games or who think their child is playing too much is to first ask them much they know about Minecraft. Some have watched their children play the game or even have an account themselves, but more often than not they have only heard their child speak about it ad nauseum while having very little familiarity beyond the confusing jumble of jargon and technical language that is frankly hard to keep straight unless you have seen it in action.
And that is exactly my piece of advice to these parents: let your child show you their space. Treat the experience as if you were a tourist trying to get an understanding of a different country. Ask questions, try out the language, pick up the controls and let your guide coach you if need be, but give them a chance to show you what this virtual space means to them. Only after understanding what it means to exist in this space can you truly understand what it would mean for them to lose it. Perhaps you can show them what they love about the space can be found elsewhere as well.
The same advice can really be said of almost any game and almost any social relationship: if you want to know someone’s feelings, let them show you the places they like to go. In the spirit of that mindset, I want to show you a place I like to go when things are not particularly bright. But that is a task for next week.
John Sanders is a second year PhD student in the Syracuse University English department where he studies games and new media. He considers himself an extroverted optimist, which can make mornings difficult for his roommates.